TurboPing Connect Master
Node, account, route, and usage management
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Nodes
Games
Users
Sessions
Settings
Node configuration
Identity, location, advertised endpoint, capacity, credentials, and billing are managed by Master. Only live metrics come from the Node.
New Node
Test connection
Save Node
Node ID
Region
Select region
Middle East
Europe
Asia
North America
South America
Africa
Oceania
Country
City
Public address
Data-plane UDP/TCP port
Capacity Mbps
Node gRPC control URL
API Token
Traffic multiplier
Server CA PEM
Network Nodes
Status is refreshed by Master every 10 seconds.
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0 selected
Test
Edit
Delete
Node
Region
gRPC Status
Location
Endpoint
CPU / RAM
Bandwidth / Capacity
Uptime
Create or edit game
Central process/package profiles downloaded by Windows and Android clients.
New game
Save game
Game ID
Display name
Enabled
Windows processes (one .exe per line)
Android packages (one per line)
Game server IP ranges (IP or CIDR, one per line)
Game server port ranges (port or start-end, one per line)
Game profiles
Clients receive enabled profiles after authentication.
Search
0 selected
Edit
Enable
Disable
Delete
ID / Name
Status
Windows processes
Android packages
Server IP ranges
Port ranges
Create or edit user
Traffic already consumed is preserved when an account is edited.
New user
Save user
UUID
Expiration date
Traffic limit (GB)
Speed limit (Mbps)
Account enabled
Users
Speed, quota, expiration, and access status
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0 selected
Edit
Reset traffic
Enable
Disable
Delete
UUID
Status
Expiration
Speed
Usage
Game sessions
Connection status, route, and account traffic
Search
User
Game
Route
Status
Traffic
Started
Ended
Master settings
Runtime values are stored in MariaDB.
Save settings
AUTO_SYNC_NODES